Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Description: # This Script Automates the Process of Setting up given MARI Texture Patches # into one Single Layered Texture in Maya.
# Setup: # Copy Script to '\maya\2012-x64\scripts' folder. '2012-x64' might by different. # Source the Script. ( Script Editor > File > Source Script... ) # Call the Python Command: 'Mari2Maya()' (or add to Shelf)
# Requirements: # Export textures from MARI with '$UDIM.extension' at the end. # For Example: $ENTITY_$CHANNEL_$UDIM.tif >> Castle07_color_1003.tif
# Instructions: # 1. Drag Texture Files into Hypershade. # 2. Drag Select all Imported Texture File Nodes in the Hypershade Work Area. # 3. Run the Script. via 'Mari2Maya()' Let the Magic happen.
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