Author: Andrew Kin Fun Chan
Email: AndrewChan1985@gmail.com
Date: Febuary 2014
Version: 1.0
Compatibility: Maya 2014 & V-Ray 2.40.01
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Installation Instructions:
1) Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.
Script Directory Example:
C:\Users\username\Documents\maya\2014-x64\scripts
If you don't know what your source script directories are, run the below code in a Python tab in Maya. It will return a list of all the folders that Maya is sources.
import sys
for s in sys.path:
print s
2) After it is copied, to run the script, copy and paste the below code into a Python tab in Maya.
import andrewc.vraydirt.lib.vrayDirtGUI as vrayDirtGUI
reload(vrayDirtGUI)
vrayDirtGUI.AC_VRAY_DIRT_MULTIBAKE_GUI()
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Description:
Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC.
The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.
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Functions:
1. Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
2. Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
3. Cleans up names of the maps and updates the output render image to be UDIM friendly.
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V-Ray Dirt Param Documentation:
https://help.chaosgroup.com/vray/help/150SP1/vraydirt_params.htm
V-Ray Dirt Examples:
https://help.chaosgroup.com/vray/help/150SP1/examples_vraydirt.htm
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.