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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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Compatibility
-
2011, 2010, 9.x, 2009, 2008, 8.x, 7.x, 6.x
Operating Systems
History
Created: | 05/24/2006 |
Last Modified: | 06/18/2008 |
File Size: | 12.2 KB |
Bugs (2 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
07/10/2014 | high | zero KB Size file output | Pending |
03/30/2011 | low | Can't get it to output anything | Pending |
Bugs
Can't get it to output anything
Status | pending |
---|---|
Priority | low |
Date | 03/30/2011 |
Submitted by | goldbooth16 |
Comments on this bug:
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davehw666 said over 13 years ago:
me too using 2011 64bit on pc -
NRCCStudio said over 13 years ago:
Same thing for me on 2012 64bit. Nothing happens. -
lior golan said over 13 years ago:
me too its open the save window and not save anything work on maya 2011 64b -
redheru said about 13 years ago:
Once you save on the scripts folders as mentioned, you just call "mayaExportSTL". Then open the save dialog without corresponding format, ".stl". You should directly input stl format file name, like "test.stl" Script run and you get stl file, "test.stl.mb.stl". I'm working on Maya 2011 64x with Win 7 pro. good luck. -
shila8 said over 12 years ago:
There is no stl. format when saving. And if I save as some other format it simply disappear from the computer.. Nothing is being saved with that.. -
peaduaw said over 11 years ago:
starting on line 98 of the code is a error checking loop that at least for me never gets activated. If it were to activate it would explain to add ".stl" once you name your file. Took me a bit to figure that little thing out but once you add ".stl" should work fine. I'm using Maya 2011. below is the code i mentioned... string $checkExtension[]; int $numTokens = `tokenize $name "." $checkExtension`; if($numTokens == 2) { // check that the extension is right if($checkExtension[1] == "stl") { }else{ $errorMessage = "Please use .stl extension"; } } else { // there's no extension, add .stl $name = ($name + ".stl"); } -
jzawislak said over 8 years ago:
Verified on Maya 2011, you need to add ".STL" to the filename and it will export just fine. Seems a strange issue but easily fixable anyway.
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