Some shaders are extended with an easy to use light linking mechanism to quickly link/unlink selected lights to Mental Ray shaders.
The spotlight and physical light shaders have a button to easily set the cone angle to the maya setting. (Converts between degrees and the cosine of half the angle, the standard setting that Mental Ray use.)
Currently supported shaders:
(Shaders marked are new in this release.)
contour_contrast_function_levels
dgs_metarial
dgs_metarial_photon
dielectric_material
dielectric_material_photon
*mi_bump_flakes
*mi_car_paint
*mi_metallic_paint
*mib_amb_occlusion
*mib_bent_normal_env
*mib_blackbody
*mib_cie_d
*mib_glossy_reflection
*mib_glossy_refraction
mib_illum_blinn
mib_illum_cooktorr
mib_illum_hair
mib_illum_lambert
mib_illum_phong
mib_illum_ward
mib_illum_ward_deriv
*mib_lens_clamp
*mib_lens_stencil
*mib_light_infinite
mib_light_point
mib_light_spot
mib_photon_basic
mib_ray_marcher
mib_shadow_transparency
mib_volume
parti_volume
parti_volume_photon
path_material
physical_lens_dof
physical_light
Version 1.4 - 35 shaders, node help updated for Maya 7. Light list AEtemplate offset for Maya 7 fixed.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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