Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009
Operating Systems
History
Created: | 07/05/2009 |
Last Modified: | 07/06/2009 |
File Size: | 1.13 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Shannon Caldwell said over 14 years ago:
Absolutely fantastic! It does what I have been trying to do in Maya for years. Copy Uvs from one object to another with matching topology, without being destructive!! There are other ways to do it in maya with tools such as transfer attributes. However this technique requires having the source object always in the scene to keep the connection live, or it requires you to collapse the stack on the object receiving the UVs. This default way in Maya is a most destructive workflow and is terrible if you have an already rigged character where you just want to simply transfer UVs over and keep the rest of the rig in tact. So anyways, i have tried time and time again to solve this but had never thought of doing it in the incredibly simple and fast method in this script! Bravo and thank you Kaz2057!
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