for cleaning that there are many options you can try
- Search and replace options {Loss point "it won't rename your shader"}
- Script which I'll Give to you {It renames all nodes which are connected to that group/mesh}
follow the simple steps
-
open the script editor in MEL, paste this script
{
string $pasted[] = `ls "pasted__*"`;
string $object;
for ( $object in $pasted )
{
string $elements[];
// The values returned by ls may be full or partial dag
// paths - when renaming we only want the actual
// object name so strip off the leading dag path.
//
tokenize( $object, "|", $elements );
string $stripped = $elements[ `size $elements` - 1 ];
// Remove the 'pasted__' suffix from the name
//
$stripped = `substitute "pasted__" $stripped ""`;
// When renaming a transform its shape will automatically be
// be renamed as well. Use catchQuiet here to ignore errors
// when trying to rename the child shape a second time.
//
catchQuiet(`evalEcho("rename " + $object + " " + $stripped)`);
}
}
- create the shortcut to shelf name it something like (Remove Pasted)
- Select the main group of mesh
- go to select, hierarchy and hit the shortcut we created just Pasted
- its done now.
please drop down comment if you like it or you need any help drop me email on
parabhdeepsingh@gmail.com
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.