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Creates a directional light remapped with camera facing ratio so that it will act as a rim light. It adds three attributes to the directionalLight shape to control it. You can also manually edit the remap value node. Now works with mental ray. Type rimLightUI; to execute. V 0.2.1 fixed a unicode issue with maya 8.5 causing the light to break when reopening the scenes Written by gabriele coen
thanks to Fabio Bompani at maga animation for the orginal idea!
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