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Shade Dock 1.3.3 for Maya (maya script)

Shade Dock is a simple workflow tool, simplifying the connectivity of texture and shaders

License
$20.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2017, 2016, 2015, 2014, 2013

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:05/15/2016
Last Modified:10/08/2016
File Size: 16.9 KB

Keywords

texture, nodes, Color

Shading Dock is a texturing workflow tool, simplifying texture and shader manipulation without having to access the Hypershade or Node Editor windows. Simply select a texture node to get its output attributes and a preview of it. At the same time, the node will be selected, making it easy to adjust attributes in the Attribute Editor or Channel Box. The tool does not replace the Hypershade, but it makes it less necessary, while saving time and workspace. The dock also allows for the creation and manipulation of connections between shaders, textures, and popular utility nodes. 

  • Select, connect, and create shader, textures, and popular utility nodes.
  • Position the dock left, right, or as a floating window.
  • Select one or more shaders and choose the input attributes you'd like to feed the texture into.
  • You also have the ability to duplicate textures and shaders, maintaining existing connections. Assign custom names to duplicates.
  • Shaders can be listed for a selected object by pressing the 'update lists' button. 
  • If an input or output attribute is not listed, simply add it to the list, using the add/remove buttons and text input fields.
  • Upon load or when updated, the state and incoming connections are cached as defaults.Should you choose to restore those defaults, simply press the restore button near th bottom of the dock. 
  • In addition to working with existing shaders and textures, the Shaders/Textures tab will allow you to create new ones, which will be immediately added to the lists in the Input/Output tab.
  • Geometry selected while new shaders are being created, will automatically be assigned the new shading group.
  • Generate Textures, Materials, and Lights as needed.
  • A mentalRay matteshadow material has also been included, set to function as a shadow catching ambient occlusion matte by default. 


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