Download ©ShaderMonger for Maya ,Catalog , organize your shaders and share them with the 3d Community.
ShaderMon , the new MAYA tool from Brillstudio, will give Maya shader artists the ability to save their shaders in a project based personal library,catalog them,backup the shaders to a Main library and load them anytime to any project while giving them a fully customizable preview of the shaders.
Due to site limitations this version of ShaderMonger is limited (no publishing/sharing option) , please check our website to Download the latest full Version.
A few of the features included in Version 1.1 :
- Breaking down objects and extracting individual shaders
- Extracting multiple shaders at one go.
- Rendering thumbnails from most render engines (maya software, mentalRay,Vray etc.. )
- Grouping and cataloging shaders.
- Moving and and importing shaders across projects.
- Main Library and Project Based Library.
- Create custom setups for displaying of shaders.
- supports Names Spacing.
- supports Render layers.
- Supports IBL (mentalRay)
- Easy Creation of IBL with 2 built in libraries.
- Extracts textures to unique folders based on shader’s name.
- Rename shaders before saving to library.
- share your shaders (directly from maya) online with the world.
- Automatic packing and posting of shaders with textures.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.