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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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Compatibility
-
2017, 2016, 2015, 2014, 2013, 2012
Operating Systems
History
Created: | 08/29/2015 |
Last Modified: | 03/17/2017 |
File Size: | 1.21 MB |
Keywords
Version History
4.0.1
* added lattice and curve support to some functions in first tab (will expand support to other tabs and features over time)
* removed need for button to force marking menu on or off, simplified eventfilter and added .2f and .3f submenus
* overhaul on skinweights manager tab to extend its use for within pipelines (some function still slow; looking into this)
* added option to generate mesh from skeleton so it can be visualised in ZBrush for example.
* maya windows now automatically have presets that work best with the tool, and will open label UI when needed for tool
* legacy maya viewport now has opengl screen draw function in smooth skin editor to show which vertex is manipulated (looking into extending this to OpenGL Core)
* fixed bug in smoothbrush undo
* beta tab removed temporarily as plugin code is refactored but python still in progress
* added joint remapper to functions when influence lists do not match
* added few new commands
* help folder contains cheat sheet for all useable commands and arguments
4.0.0:
* converted plugin pipeline to Cmake, plugins for OSX versions built ( Maya 2016 and 2017)* improved most commands with undo stack and removed bugs that caused Maya to freeze and in some places to take too much RAM
* some new commands added
* extra menu added in top to quickly move model files between scenes
* given possibility to unlock beta tab for experimentation of new tools, so please send your feedback! (currently only works in windows maya 2016+)
* create proxymesh has some extra functions, but noticed some issues with special cases so will get a big overhaul in next update
3.9.1:
* compiled plugins for Maya 2017
* now supports pyside2
* added extra options to create proxy mesh
* undo failing to work with the smooth brush and smooth button
3.9:
* added extra option to convert selected components to a joint with selection as influence (also able to use soft distance)
* added checkbox to enable/disable the Marking Menu as it was sometimes very intrucive with the middle mouse move function
3.8:
* added extra option to the copy pose and copy skin, right click the button to switch between smooth or 1 to 1 copy
* added extra option to the "+ neightbors", right click allows to switch between automatically growing the selection or not
* fixed missing function to transfer uvs from a clean mesh to a skinned mesh that is identical
3.7:
* added extra option to the average button, right click the button to switch between distance or percentage averaging
3.6:
* fixed function to reset joints in pose for maya 2016+
* added function that allows user to force influences on selected components (prevents minor spikes)
notes:
* re-arranged some ui elements
3.5:
* added function to combine skinned mesh that works also in versions prior to maya 2015 ( uses Maya command in 2015+ )
* added function that seperates a skinned mesh based on poly shells and keeps skinning information (flushes undo stack to keep ram low)
* added function to extract components as new geometry with skinning information
* added function that allows user to copy UV's from nonskinned mesh to skinned mesh
* added function that freezes the mesh and clears history but keeps skinning information
3.4:
* fixed minor problem in undochain for neighbours and neighbours +
* fixed undochain problems of not closing propperly and thus using more ram
* fixed error in vertex weight matcher
* removed stack message display on smooth and smooth brush
3.3:
* added function so store a single vertex weight influence and load that on components of a different object with the same joint influences
* fixed issue in set maximum influecnes; the weight values where not applied propperly which resulted in the command not working
3.2:
* fixed bug in which remove influences was not called after pressing button
3.1:
*updated average: shortest edge path tries to find the edgeloop first before switching to edge length
*updated smooth skin editor: locking a value will now be kept locked at that value, no overshoot possible when sliders combined go over normal value
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