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Compatibility
-
2017, 2016, 2015, 2014, 2013
Bugs (7 reported)
Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
12/31/2017 | high | No module names cleaner. | Pending |
11/03/2016 | high | No module named facial_rig_UI | Active |
08/15/2015 | low | I have a question about this fical rig speed . | Closed |
08/13/2015 | low | # Error: IndexError: file C:/Users/Lacuna/Documents/maya/2014-x64/prefs/scr | Closed |
03/12/2015 | high | "Too Many Objects Or Values" when trying to select Head Geo in step 3 | Closed |
01/26/2015 | low | Attach error | Closed |
01/21/2015 | low | Plugin error | Closed |
Bugs
Attach error
Status | closed |
---|---|
Priority | low |
Date | 01/26/2015 |
Submitted by | |
Sorry for the second time report, but when I try attach the controllers for my rig, this error comes up:
# Error: CallbackError: Error executing callback <function executeHead at 0xe464c80> - executeHead - module facial_UI - C:/Users/Lacuna/Documents/maya/2012-x64/prefs/scripts\facial_UI.py, line 1097 Original message: Traceback (most recent call last): File "/usr/autodesk/maya2012-x64/lib/python2.6/site-packages/pymel/internal/factories.py", line 742, in callback res = origCallback( *newargs ) File "C:/Users/Lacuna/Documents/maya/2012-x64/prefs/scripts\facial_UI.py", line 1163, in executeHead AttributeError: 'list' object has no attribute 'split' # autoUpdateAttrEd; objectDetailsBackfaces(); // Result: N/A // objectDetailsSmoothness(); // Result: N/A // objectDetailsInstance(); // Result: N/A // objectDetailsDisplayLayer(); // Result: default // objectDetailsNumberOfSelectedObjects(); // Result: 1 // updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; HfResetScriptJobs; |
Regards
Comments on this bug:
-
lacuna said about 10 years ago:
Hi, don't worry, your feedback is welcome. I come back to sweden, i work on it this evening. I think maya 2012 and 2013 need more security line. I push a new version ASAP. I hope today or tomorow. Just a thing, have you rename your default controller ? For the moment, i know in maya 2012/2013 have a problem with the default controller name. Have you trying to add a custom controller ? -
Dri veR said about 10 years ago:
Hi, Thanks for your reply and sorry for the late answer, but when I try add to custom controller, it comes up the same message, unfortunately. My head controller name is different from the default. Regards -
lacuna said about 10 years ago:
no prob you are welcome :) but you said you have the same message when you try to add a custom controller, can you explain me how ? I will improve the security code on this :) I share the 1.4v on the next week, for the moment i realize some test on it
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