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The MIT License (MIT)
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Compatibility
-
2019, 2018, 2017
Operating Systems
History
Created: | 09/04/2017 |
Last Modified: | 07/31/2020 |
File Size: | 49.7 KB |
Keywords
Autodesk Maya, Arnold Renderer, importer, Substance Painter, texturing
Bugs (4 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
06/20/2018 | medium | Just 1 texture is connected | Closed |
03/26/2018 | medium | Only seems to import and connect Base Diffuse and Displacement in Maya 2018 | Closed |
03/09/2018 | medium | Specular roughness not connect | Closed |
11/28/2017 | medium | substance integration | Closed |
Bugs
Just 1 texture is connected
Status | closed |
---|---|
Priority | medium |
Date | 06/20/2018 |
Submitted by | teddude75 |
D:/ZZZZZ/Glass1_GlassMatSg_BaseColor.pngfound
Roughness
Metalness
Height
Normal
# Traceback (most recent call last):
# File "C:/Users/7azzoom/Documents/maya/2018/scripts\Substance_to_Arnold_5_ver_6.py", line 259, in btnImportTexClicked
# self.arnoldImport()
# File "C:/Users/7azzoom/Documents/maya/2018/scripts\Substance_to_Arnold_5_ver_6.py", line 521, in arnoldImport
# if (self.searchForString(shaderName[0], file)):
# NameError: global name 'shaderName' is not defined
Comments on this bug:
-
hazem_zoom said over 6 years ago:
It works correctly now in Maya 2018.3 with your updated version 1.0.7.It even doesn't need the (SG) at all & no need to have same name of model, Just get your shading group called (T2) for example & the textures name called ((modeltest_T2_Normal.png)) & all works well. 5 stars -
teddude75 said over 6 years ago:
Sorry I didn't see your post from 6/20. Version 6 didn't work but version 7 works much better. Yeah the SG is not part of the search path. Any texture that's named with a texture set name and channel can be used. ie "dog_Basecolor.png" the shader or shader group would be named "dog" (texture set) and of course the channel Basecolor. Sorry version 6 didn't work but it's all fixed now.
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