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This tool that takes the world space position of selected vertices on a good mesh and moves the same vertices on the "bad" mesh to the same spot. It works well for fixing blendshapes, etc.
This is just a quick tool that works on world space, brute force level, so the meshes must be identical in topology and vertex numbering order.
It is extremely helpful if you have blendshapes that need fixing by setting some vertices back to where they are on the original (source head, etc) mesh.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.