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zj_Ambient_Occlusion 0.8 for Renderman

Simulate fill light from environment using...

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Created:10/31/2002
Last Modified:11/25/2002
File Size: 8.48 KB
Simulate fill light from environment using ambient light. Render occlusion pass in BMRT. Based on the technolodge ILM people used to make Pearl Harbor and Jurassic Park III.

A new template occsurf is written. Attatch it to objects without dirty your hand with RIB. But you must config SLIM to work with BMRTEntropy to take effect.
Use coordsys to define where to do ambient occlusion, saving much time.
You can invert and attenuate occpass in occambient.
occsurf gives control over maxangle and sample along latitude and longitude.
Also can create contact shadows.
And reflection occlusion.



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