#rigTip - How Move a Skinned Joint
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Page 1 of 1
In this tutorial I go to explain how you can move a skinned joint, but not with the maya command but using the skinCluster "attributes" and I show a little example how we can use this method to implement our rig.
Page 1 of 1
Author: Marco D'Ambros
Submitted: 2013-02-21 01:10:11 UTC
Tags: director, Technical, skinning, Rigging, rigTip, #rigTip, maya, td, Rig, and matrix
Software: Maya
Views: 5,215
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