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1 . pre-production
1)
idea sketch&detailed workflow planning 2. production
2-1 base material&connecting displacement
node
Get > primitive > grid geometry > u , v 50 or more material > phong > illuminati...
Introduction It is very rare to find perfect hard edges in the real world even on the hardest surfaces around. Actually it is something not desirable (imagine a building with a corner as sharp as a blade� yikes!). However, most 3D images are made of discrete polygons that have no sense of humor. ...
1 - Mental Ray's Final gathering method versus the Arnold renderer.
YES indeed, Mental Ray�s Final Gathering method used alone can achieve exactly the same result as the Arnold Renderer.
Above : On the left, an Arnold rendering of the Audi TT. On the right, ...