Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2016, 2015, 2014
Operating Systems
History
Created: | 03/03/2013 |
Last Modified: | 12/16/2016 |
File Size: | 18.9 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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malahini said over 5 years ago:
Great character design and rig! Thanks for sharing. Renaming the tailBend & Head FK control curves fixed some keyframing problems I was having. -
RaspyTaffyShark said almost 9 years ago:
Awesome rig. But when I try to animate (move the MAIN control) the TAIL controls stop working correctly. I'm primarily a 2D animator, so I assume there is a simple fix to this that I am just unaware of. Is there a way to get the TAIL controls to behave the same even when the MAIN control is not at the origin? -
Amethyst Studios said almost 11 years ago:
Awesome rig! It has a great design, great rigging in general, and some of the best cartoon squash/stretch type rigging I've seen.
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