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HEAVY CHARACTER RIG 1.0.0 for Maya

Team Fortress Character

License
Button download
17,582 Downloads

Compatibility

  • 2011

Operating Systems

  • Windows

History

Created:01/21/2011
Last Modified:01/21/2011
File Size: 11.7 MB

Feature Request

Mesh Selectable in Viewport

Status:added
Date:02/28/2011
Submitted by:molemansd7 molemansd7
Hello, I was wondering how you went about making the geometry in the main viewport window non-selectable. It seems like a nice feature to add so keep people from accidentally selecting the geo, and not having to add a layer. But I can't figure out how you did it, or how to reverse it. Could you possibly enlighten us?

Comments on this feature request:

  • Sachin Pokhriyal

    Sachin Pokhriyal said almost 14 years ago:

    Hello, Like we add layer and than we set mesh to Hide,Tempelet and reference some what like that I done it in mesh property Select mesh>Ctrl+A>Shape node/Mesh NOde(Body Mesh)>Display>Drawing Overrides>Enable>Display tye>Reference Done Now if you want to do some tweak or select mesh set display type to normal. Thanks for downloading rig Thanks, Sachin POkhriyal
  • molemansd7

    molemansd7 said almost 14 years ago:

    I see... It was on the actual Mesh transform, not the shape though... in the Drawing Overrides, the Display type was set to reference. I checked for that in several other places, but must have missed that one. Thanks!

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