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roboter 2.0.1 for Maya

A simple rig for non-commersional use only.

License
Button download
68,990 Downloads

Compatibility

  • 2012, 2011

Operating Systems

  • Windows

History

Created:09/29/2008
Last Modified:07/09/2012
File Size: 1.97 MB

Keywords

humanoid, animation

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Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • TomZhang

    TomZhang said over 7 years ago:

    Thank you so much for sharing, that is perfect!
  • Carnie_Vorex

    Carnie_Vorex said over 11 years ago:

    I took him for an animation assignment, works nice, but his elbow joints tend to flip (dunno if they're supposed to or it's a bug). It takes additional keys to get them right.
  • bob2010

    bob2010 said over 13 years ago:

    TO TRANSFER UVS TO THE MODEL ok I found the solution, the Mesh was combined, simply select "Low" mesh, then go to mesh-->separate. 2. select the mesh, clone it, 3. go to your UV software, unflatten the Mesh, 4. load it back into Maya, select Low mesh again, 5. turn off the Intermediate Object option, Select all the objects in the Low folder, delect the UVs 6. deselect the low mesh, import OBJ, Select OBJ, 7. select the corresponding obj in the Low mesh folder 9. select Transfer Attributes in Mesh (must be in Polygon mode - click reset settings), choose component, apply..done, your UVs will be on the Rigged Character. Notes: - Section2. Select one the meshes you want to clone (don't select Low) - The Intermediate Object option is inside the Roboter_LowShapeOrig node found in the Transfer Attributes Tab. (Make sure the Intermediate Object Option is Off in the ShapeOrig Node BEFORE TRANSFER OF ATTRIBUTE IS APPLIED), it may have turned it self on again. Don't worry if you see UV's when ticking the option off after having deleted them the first time - your UVs will automatically paste themselves in as the Intermediate Option will turn it self on again after the transfer of attributes has been applied).
  • PixL

    PixL said over 14 years ago:

    To use in Maya 2013, open in text editor and remove these 2 lines: createNode colladaDocument -n "colladaDocuments"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; Then open in Maya and run 'Optimize'. Save as new file... However, I found that the thigh, knee, and calf twist around when the legs are extended forward, so perhaps something is lost in the translation...
  • aneesh3d

    aneesh3d said over 14 years ago:

    Nice work!. Good design and model, the rig is superb. You are truly talented!. Thanks for sharing..
  • ivivasv

    ivivasv said almost 16 years ago:

    It's really good, very expresive and intuitive, i'll try to animate it ! Thanks for doing it.
  • Clarence Rajaratnam

    Clarence Rajaratnam said about 16 years ago:

    im getting some errors with maya 2008. For eg- when i change the pose save it then reopen it the pose looks weird.
  • d4wn0ff473

    d4wn0ff473 said about 16 years ago:

    First of all this rig is amazing, No bones and a great low poly model makes for speedy animation time, but I really would like some UVs on it, and it doesn't like to render properly because half of the face normals are flipped.
  • uncleshaun

    uncleshaun said about 16 years ago:

    I LOVE this rig! I like that there are individual IK/FK switches for the limbs, rather than the whole body.
  • chickensandbeandip

    chickensandbeandip said over 16 years ago:

    I can't seem to get the Ik switches on the legs to work. There are a couple other odd ones. Anyone else have this problem?

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