Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 10/16/2013 |
Last Modified: | 11/16/2013 |
File Size: | 206 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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blacky said about 9 years ago:
sorry I do not understand everything because I do not find "nEyeMaker_customSettings" it must instaler whatever else? -
yondon said almost 11 years ago:
Great! thank you ! -
Panashii said about 11 years ago:
how do you bake the textures out? I need to render it in arnold. Any help?? thank you for the awesome asset :) -
dragolong said about 11 years ago:
I fixed it... now it works good ;) thank you for your help! -
dragolong said about 11 years ago:
I'm sorry, but if i scale the big circle below the eye, it doesn't scale... what should be the problem? -
Luca Fiorentini said about 11 years ago:
Hi Dragolong, I have added a global scaling control (just scale the big circle below the eye) and I have also fixed the pupil scaling, it was broken... dunno when it happened :) If you scale the eye, remember to change the scaling conversion on the SSS shader to compensate! -
dragolong said about 11 years ago:
ok, now everithing works good, but i need to scale the eye, how can i do that? -
dragolong said about 11 years ago:
thank you for your help!! In the afternoon I'll try and let you know! -
Luca Fiorentini said about 11 years ago:
If you want to use maya software yuo need to hide the cornea geometry to see what is under it. To change the shape of the pupil you need to scale the pupil control (the little circle that is used to aim the eye and that you can see in the viewport) -
dragolong said about 11 years ago:
if i use maya software the material rendering is just grey... I need to create an eye like that you did in the video at 0:21, I tried to set the parameters like you did, but colors changed, shape of pupil doesn't. Any suggestion?
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