Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008
History
Created: | 07/27/2009 |
Last Modified: | 07/28/2009 |
File Size: | 4.84 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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flukve said almost 11 years ago:
Cool thank you Bryan! -
bryan Walther said almost 11 years ago:
I'm using Maya 2012, and it looks awesome right out of the box with HDR environment. Great material! Thanks! -
flukve said almost 11 years ago:
Hi Jacob, use a image based lighting environment to get it to look right, google for "building probe.hdr", that is the one i used. Let me know if it works! I just read that my other procedural mental ray shaders still work in maya 2014, so this one should too. Greetings, Uffe. -
Jacob Sutton said almost 11 years ago:
what settings do you use to get this looking like the picture. using it default looks nothing like it. -
jtk77 said over 15 years ago:
Works nice for a uneven metal look with a little tweeking as well. Thanks!
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