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Deex Shaders Pack : MentalRay shader "re-writed" for pass. 2.0.3 for Maya (maya plugin)

Deex shaders Pack is a collection of shaders with buffers output pass in “one” click for MentalRay.

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1,621 Downloads

Compatibility

  • 2012, 2011, 2010, 2009

Operating Systems

  • Linux
  • Windows

History

Created:01/26/2010
Last Modified:06/05/2012
File Size: 6.15 MB

Deex Shaders Pack V2

Deex shaders Pack is a collection of shaders with buffers output pass in “one” click for MentalRay.

You can output all pass quickly like : diffuse, specular, reflection…

This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel.
Thank to FEVRIER Dorian for the help for the compilation of the version 2.

In this shaders pack :



Shaders :

- deeX_Buffer_writter :


It is a simple constant/surface shader to build your custom pass if you want !

- deeX_mi_car_paint :


Like mi_car_paint_phen with outputs.

You can upgrade your shader to mi_car_paint_phen_x in one click.

- deeX_mi_metallic_paint :


Like mi_metallic_paint with outputs.

You can upgrade your shader to mi_metallic_paint_x in one click.

- deeX_mia_material :



Like mia_material_x with outputs.

You can upgrade your shader to mia_material_x in one click.

- deeX_misss_fast_shader :


Like misss_fast_shader with outputs.

You can upgrade your shader to misss_fast_shader_x in one click.

Be careful : do not forget to create/connect your lightmap network !

- deeX_Buffers_pass :


It is the shader for output your pass. Create a “dummy” geometry (like a polygon cube), connect this shader in the transform of your cube —-> mentalray —-> geometry shader.

Version 2 :

- code optimized with the new code of p_shaders from Pavel
- you can save in deex_exr_saver with many compression and nice name in the exr.
- you can choose virtual buffers.
- you can gamma correct all shaders in one click for linear workflow.
- you can check outputs in one click.
- add 10 extras buffers for all shaders to create mask or other.
- you can check extras buffers in one click :

Image of the v2 here.

Version 2.01 :

- fix pass with cutout opacity in deeX_mia_material
- fix error in gamma linear button in deeX_buffers_pass
- add renderLayer overide on the name of the image in the deeX_buffers_pass
- reorder short name of all deex shader

Here a test with my deex Shader pack and the classroom.
Workflow :
- linear
- skyportal
- color bleeding
- exr multichannel (mi) with my shaders



All pass from my shader :



Download :
11/04/2010 : actually, this shaders pack is compiled for

- win64 Maya 2009/2010/2011/2012

- win32 Maya 2009/2010/2011

- linux64 Maya 2009/2010/2011

Download here : https://deex.info/wordpress2/deex-shaders-pack/


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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