Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Deex shaders Pack is a collection of shaders with buffers output pass in “one” click for MentalRay.
You can output all pass quickly like : diffuse, specular, reflection…
This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel. Thank to FEVRIER Dorian for the help for the compilation of the version 2.
In this shaders pack :
Shaders :
- deeX_Buffer_writter :
It is a simple constant/surface shader to build your custom pass if you want !
- deeX_mi_car_paint :
Like mi_car_paint_phen with outputs.
You can upgrade your shader to mi_car_paint_phen_x in one click.
- deeX_mi_metallic_paint :
Like mi_metallic_paint with outputs.
You can upgrade your shader to mi_metallic_paint_x in one click.
- deeX_mia_material :
Like mia_material_x with outputs.
You can upgrade your shader to mia_material_x in one click.
- deeX_misss_fast_shader :
Like misss_fast_shader with outputs.
You can upgrade your shader to misss_fast_shader_x in one click.
Be careful : do not forget to create/connect your lightmap network !
- deeX_Buffers_pass :
It is the shader for output your pass. Create a “dummy” geometry (like a polygon cube), connect this shader in the transform of your cube —-> mentalray —-> geometry shader.
Version 2 :
- code optimized with the new code of p_shaders from Pavel
- you can save in deex_exr_saver with many compression and nice name in the exr.
- you can choose virtual buffers.
- you can gamma correct all shaders in one click for linear workflow. - you can check outputs in one click. - add 10 extras buffers for all shaders to create mask or other. - you can check extras buffers in one click :
- fix pass with cutout opacity in deeX_mia_material - fix error in gamma linear button in deeX_buffers_pass - add renderLayer overide on the name of the image in the deeX_buffers_pass - reorder short name of all deex shader
Here a test with my deex Shader pack and the classroom. Workflow : - linear - skyportal - color bleeding - exr multichannel (mi) with my shaders
All pass from my shader :
Download :
11/04/2010 : actually, this shaders pack is compiled for
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.