Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2013, 2012, 2011, 2010, 2009
Operating Systems
History
Created: | 10/19/2011 |
Last Modified: | 10/31/2012 |
File Size: | 5.43 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Adriano Martins said over 8 years ago:
it's working now on Maya 2017, awesome plugin, used quite some time ago, since this plugin doesn't work the conventional way (matching lines to axis in any order) would be nice if we could choose between lines or a box (and its vertices) to match the photo... -
sdavy said over 8 years ago:
Maya really needs a tool like this, and one which 3DS Max at least appears to have. Unfortunately, I'm unable to do anything useful with this. I'm on Maya 2015, which is not explicitly supported, although the plugin appears to function within this version, or at least loads and brings up the UI. However, the bigger problem is simply a lack of clear instruction and documentation on how to use it. The Vimeo video has no sound, which is really unhelpful. Obviously, the basic idea is triangulation derived from moving points around to match angles within the image. But that's pretty much all that it's possible to tell from the video. Some more in depth explanation as to exactly how to use this tool would be appreciated. -
Steve Dorsey said almost 11 years ago:
I found it difficult to use. I used the Camera Calibrator in Cinema 4D and was very impressed with that tool. I was hoping that there might be a similar add-on for Maya since Maya is my primary 3D tool. This is a very close approximation, but it appears not to work right (or I am not using it correctly). I'm not sure what the developer means by "when special locator positioned in zero - you on right way". I can see the "special locator", but I have no idea what the developer means by "zero". Is it a special location in space? If so, then how do I know where zero is since there are no grids or reference for that measurement. The four times I tried it (both on images of basic room interiors and also on square products like iPhones), the camera was VERY poorly aligned. I must be doing something wrong, but I have no idea what it is. EDIT: Now that I inspect the video further, I see that the developer wants the user to line up the 2 points in the center of the image. But I am not seeing those 2 points in my image, so I'm confused as to how I would go about achieving this. -
blukazs said about 12 years ago:
Great Script! Works much better for me than the Sketchup Match Photo and is more precise! Great Script, Thank You for Sharing!! :D
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