Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2008, 8.x
Operating Systems
History
Created: | 03/20/2008 |
Last Modified: | 01/30/2009 |
File Size: | 2.65 KB |
Version History
v0.0.6: Added a warning to alert if the defaultResolution mentalRay preset does not exist. If it is available, then it is loaded as part of the mentalRay hackery in this script. I also turned off the HUD info - if someone wants it back then please tell me about it.v0.0.5: Fixed the bit where loadPreset was being called more than once for the mentalRay hack. Removed some errant print statements.
v0.0.4: Made a hack to get around the two found points of failure with mentalRay render presets being saved. Added a "Save Render Preset" menu item to save the needed resolution settings with mentalRay as well.
v0.0.3: Changed so it supports other render engines besides Maya Software. Currently mentalRay presets are not supported. Hopefully Autodesk will address this in the near term.
v0.0.2: I had an earlier issue with how I was setting the nodePreset and this has been fixed.
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