Inspired by the Dark Arts Tools, thought why pay, when i can do it myself.
So sharing this.
Installation :
Copy Maya Scripts to Maya Script Folder
Copy Photoshop Scripts to Photoshop Script Folder
Usage :
import mkSendSelection
reload(mkSendSelection)
mkSendSelection.UI()
Notes :
Disclaimer : this is in alpha status, so use with caution.
First you need to export your UV map and have it loaded in photohsop!
Then run the tool in maya and send your selection.
Make sure to have the correct resolution that you exported your UV.
(This will write a shape file to your sourceimages folder)
Make sure you have a project set properly. You can use my UV snapshot tool if you desire.
Then have the uv map file loaded before running the provided javascript file.
Optionally, you can record an action in photoshop have a button to do this.
If the shapefile is found, it should load a selection automatically.
Your selection via the shape file will be loaded. This will have to be location at the same path level.
Important Notes :
Only Face Selection is allowed,
No selection with holes in the middle.
UV should be clean,
Issues are there for edge UVs, near the edges
Only 0-1 UV space supported for now.
For now tested on MAC, under Maya 2012 - if any issues, please be patient and update me.
Open sourced Baby!
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.