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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

License
Button download
10,565 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2011
Last Modified:09/27/2016
File Size: 123 KB

Keywords

animation, maya, mel, Rigging, Tips

Bugs

foot contol transformation already has values.

Statusclosed
Prioritylow
Date09/30/2014
Submitted bymohammed rizwan mohammed rizwan
First i want to thanks for this great script
But after finish rig Foot controls trasformation has translate value how can i set them to zero
Thank you 

Comments on this bug:

  • i clemens

    i clemens said about 10 years ago:

    The translation values are on purpose not at zero, giving you the world space position which can be handy sometimes. But if you prefer to have them at zero you can edit the following scripts: icQRbuildBackLegs.mel icQRbuildFrontLegs.mel Search for the line: makeIdentity -t 0 -r 1 -s 1 -a 1 $ctrls[0]; and replace it with: makeIdentity -t 1 -r 1 -s 1 -a 1 $ctrls[0]; then build your rig again.
  • mohammed rizwan

    mohammed rizwan said about 10 years ago:

    thank you so much

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