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Compatibility
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2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010
Bugs (3 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
12/06/2014 | low | tk_bakeParticleInstancer 1.4.0 _ Bug ! | Closed |
09/07/2011 | high | not running on maya2011/64b/win | Closed |
01/26/2011 | medium | Error: No object(s) to duplicate | Closed |
Bugs
Error: No object(s) to duplicate
Status | closed |
---|---|
Priority | medium |
Date | 01/26/2011 |
Submitted by | jaykay86 |
if you receive the following message:
-----------------
frame: -9// Error: No object matches name: //
// Error: No object(s) to duplicate //
-----------------
It is due to the Geometry Instance running with the object index assigned to a particular value. Usually particleID. Set this to none and the script will work correctly.
Comments on this bug:
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unltdvfx said about 11 years ago:
Setting the object index is how I instance multiple objects randomly, instead of one. This means I get the above issue. If I change the object index back to "none" I only bake out one object, instead of multiple object instances. Is there away around this? Another way to set up random instances that still bakes out correctly? Thanks for your time EDIT: I just saw 3dthomas' comment and managed to get around this... it was a problem with my object randomiser expression James
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