Step 4:
Set as Initial state for both the particles.Delete the emitters from the object so the particles be independent. Now open the particleShape1 attribute editor and add the runtime expression in the position attribute as follows
particleShape1.position=hermite(particleShape1.position,particleShape2.position,
<<0,0,0>>,<<0,0,0>>,smoothstep(rand(0,2),rand(3,3.5),time));
and add the runtime expression in the rgbPP attribute as follows
particleShape1.rgbPP=hermite(particleShape1.rgbPP,particleShape2.rgbPP,
<<0,0,0>>,<<0,0,0>>,smoothstep(1,rand(1.5,3),time));
Play the scene and Enjoy the Particle Morph.
Author: sathish
Submitted: 2007-01-02 10:51:49 UTC
Tags:
Software: Maya
Views: 65,201
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