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Subdivision Surface Modeling Tutorial
Subdivision Surface Modeling Tutorial
sdb1987, added 2005-09-06 11:23:58 UTC 61,943 views  Rating:
(2 ratings)
Page 2 of 2

PART THREE, adding detail

1. Use the Split polygon tool to 'cut' lines into the hand for detail
2. Shape these new lines by pushing and pulling CV's
3. You can also 'extrude' these new polygons (As I've done here for the knuckles. I've also
deleted some edges at the top of the knuckles):



4. Now we can finally use our subdivision surface plugin
5. At the Maya command line, type fakeSubD, and press ENTER
6. You should see your blocky mesh turn into a higher-resolution mesh. Like this:



Now, at this point, you can work on the 'cage' (represented in the previous picture by the blue lines)
and see your updates in real-time. Or you can Edit > Undo the script to continue working in 'block' mode.


Let's add a fingernail. Use the Split Polygon tool to add poly edges around the 'nail'. Remember, adding
an edge is like adding a crease in your hi-res model. Play with this until you are happy. If you are not
working in 'cage' mode, be sure to check your results by subdividing the surface
(you can get back to block mode by pressing Z)



7. Save your file

In this tutorial, I've given you some ways to use Subdivision Surfaces effectively to model with. By adding
bones you can animate just the cage (So that your hi-res model updates underneath it)



I hope that this help you understand Sub-D's more. If you have any problems with this tutorial, you can contact me at: smilepoint@aol.com or bweaver@e-trinsic.com

[Also note this tutorial was fully documented, 'screen capped', edited, proofed, and tested in 3 hours total, so please don't write to tell me that my anatomy is off.... Thanks!!!]

;O)