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How to model a screwdriver and render it with mental ray
How to model a screwdriver and render it with mental ray
BaRToNiX, updated 2006-10-03 04:55:18 UTC 576,028 views  Rating:
(16 ratings)
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Ok, we're going to need to turn this into a capsule like shape, we'll do this by going into vertex mode, and select one half, and move that end out quite a bit. I'd suggest you go into front view for this by clicking the on the tool-bar



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Now we're going to scale it with the middle scale button, to make it smaller, and move it into position over the handle

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Now dupilcate the sphere, and move it on the exact underside of the handle, try to make it as deep in on the handle, as the top sphere is.

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Now select both spheres, then hit CTRL+G, to group them, then select your rotate tool, and hit CTRL+D to duplicate the spheres, then rotate them along the edge, keep doing this

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Now smooth the handle twice Polygons>smooth

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Combine (polygons>combine)all the spheres, then select the handle first, then select your combined spheres, then boolean difference them (polygons>booleans>difference), if your screwdriver handle dissappears, undo all the commands until your spheres are seperate, and then boolean them individually, if that doesn't work, start over with making your spheres. (what I had to do)=



Ok looking pretty good! Now we will start on the screw-drivers shaft. Create a polygon cylinder with the same settings as the last one, then scale it with the middle scale button to make it smaller, then scale it out on it's X axis

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Now we're going to make it a standard bit end, select the three spans on the -X end, and scale it on it's X axis to make them closer together and then move them in the -X direction

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Now select the two end spans, and scale them on it's +Z axis