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jlCollisionDeformer 0.9.6 for Maya (maya plugin)

A simple collision deformer for polygonal objects

License
Button download
9,300 Downloads

Compatibility

  • 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:09/25/2010
Last Modified:04/08/2016
File Size: 6.34 KB

Bugs

Multiple Objects

Statuspending
Prioritymedium
Date10/01/2010
Submitted byAnkur Shah Ankur Shah
hey there !! the plugin works nice.very happy to see the smooth deformation
but is there a option for using multiple objects .. like footsteps on a sand/ice ground.
as the script only sees, collider and target (thats 2 objs) // can you help out to go about doing multiple characters footsteps on ground
I tried to give individual deformers for left and right foot with ground, but found a bug, in which only any one of Sculpt option works .. not both .. please help me with some tweaks at your plugin level or some work around.

thanks again :)

Comments on this bug:

  • Jan Lachauer

    Jan Lachauer said about 14 years ago:

    Hi, the sculpt mode is implemented quick and dirty and would block another collision deformer that comes before, sorry. Perhaps this could be fixed with a parallel blender?? As workaround i'd suggest to combine your foot meshes (keeping all history that comes before, like skinclusters etc.) and then use that combined object as collider. Don't expect that to be fast tho... Best, jan

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