Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 09/25/2010 |
Last Modified: | 04/08/2016 |
File Size: | 6.34 KB |
Keywords
deformer, python API, python scripted plugin, contact deformation
Bugs (8 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
04/13/2016 | high | MEL script error | Pending |
03/02/2011 | medium | distorted mesh | Pending |
10/30/2010 | high | Maya 2008 -Error attempting to save in C:...../Temp | Closed |
10/01/2010 | medium | Multiple Objects | Pending |
09/29/2010 | low | Maya2011(64bit) crashes | Closed |
09/26/2010 | low | Error: IndentationError: unexpected indent | Closed |
09/26/2010 | high | maya 2011 x64 hotfix 3 crashes | Closed |
09/26/2010 | low | Error attempting to save in C:...../Temp | Closed |
Bugs
Multiple Objects
Status | pending |
---|---|
Priority | medium |
Date | 10/01/2010 |
Submitted by | Ankur Shah |
but is there a option for using multiple objects .. like footsteps on a sand/ice ground.
as the script only sees, collider and target (thats 2 objs) // can you help out to go about doing multiple characters footsteps on ground
I tried to give individual deformers for left and right foot with ground, but found a bug, in which only any one of Sculpt option works .. not both .. please help me with some tweaks at your plugin level or some work around.
thanks again :)
Comments on this bug:
-
Jan Lachauer said about 14 years ago:
Hi, the sculpt mode is implemented quick and dirty and would block another collision deformer that comes before, sorry. Perhaps this could be fixed with a parallel blender?? As workaround i'd suggest to combine your foot meshes (keeping all history that comes before, like skinclusters etc.) and then use that combined object as collider. Don't expect that to be fast tho... Best, jan
Post a comment:
Report a bug
Related Items:
-
Spot Lattice Deformer for Maya 1.1.0 (maya script)
$20.00 (USD) -
FemtoRig 1.5.0 for Maya (maya script)
$220.00 (USD) -
American Flag.zip 3D Model
$25.00 (USD) -
Octopus Rig for Maya 1.0.3
$20.00 (USD) -
PinToCurve 1.10.2 for Maya (maya script)
$20.00 (USD) -
Uv Manage for Maya 1.0.0 (maya script)
$20.00 (USD)