1.1 - July 22, 2009
- Fixed a bug which caused the IR Axes mapping to fail.
Description:
Wiimote Device Editor to use with mayaWiimoteServer.exe (Paris Mavroidis), downloadable from this site or:
https://www.parismav.com/tech/wiicam
This is intended to be a GUI to manage the Mocap capabilities provided by the wiimote,
which is available in Maya (32-bit) via the mayaWiimoteServer created by Paris Mavroidis.
Provides a GUI to setup wiimote attachments easily, being able to attach wiimote axis to many objects at the same time with some randomization. Select an object(s) and a channel in the channelBox and press attach.
Launch GUI:
from cra_wiiMan import *
cra_wiiMan()
Usage:
0 - Place the script in your maya user scripts folder (execute this command "internalVar -usd" to get it)
1 - Browse for "mayaWiimoteServer.exe". The path gets stored.
2 - Press "Connect" to make available the wiimote server in Maya. Once connected the layout
changes to the "Wiimote Controller".
3 - Select an object(s) and an attribute in the Channel Box (currently it works only with
main selected attributes of the CB, those of the top node).
4 - Press attach to control the attribute with the data provided by the selected wiimote axis.
If you enable the random option yo can define a range of values. The same for the offset of the channel.
It's also posible to set absolute or relative mappings.
5 - Record and the apply the take.
note: my first python script!!
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.