8. Make sure that you have the right curvatur
of the eye loft. You can use a lattice on
the surface to bend it to the right shape.

9. Select isoparms on the eyesurface and detatch
it in to 3 pieces, as the picture shows. Edit the
cv:s to make the right side of the surface a bit
more straight. Select isoparms and stitch
the edges together.

10. Turn on "snap to curves" and select the ep-curve toll.
Rightclick over the rightmost eyesurface and choose
isoparms to get curves to snap on. Click and drag the
start of a curve from the eyesurfaces upper "corner".
Rightclick over the surface again to make the isoparms
visible. Click and drag to snap the second point of the
ep-curve on to the profile-curve. Try to make the curve
line up with the isoparm of the eyesurface.

11. Select the curve editing tool and make
the tangent horizontal.

12. Cut the profilecurve with help from the
ep-curve you just created.

13. Now we are going to insert some more knots
on the ep-curve. Go to component mode and
select the editpoints (not cv:s). In this example
we will have 4 spans on the nose-surface,
so insert 3 knots between the two
endpoints, to get 4 spans

14. Repeat the last 4 steps to create curves
from all surface-edges. (see picture)
You will have to split (detatch) the
mouth-surface so that you have
something to build a patch for the
chin and nose. Select an isoparm that
lies in line whit the nose edge and
detach it. Rebuild the surface to match the
number of spans that the nose will have
(in this case 4).

15. To get the curves to follow the tangents of the
connecting surfaces you use "Project tangent"
Make this operation before you insert more
knots on the curve. You can edit the curve
afterwards but dont�t pick the cv:s that
represent the tangent.

of the eye loft. You can use a lattice on
the surface to bend it to the right shape.

9. Select isoparms on the eyesurface and detatch
it in to 3 pieces, as the picture shows. Edit the
cv:s to make the right side of the surface a bit
more straight. Select isoparms and stitch
the edges together.

10. Turn on "snap to curves" and select the ep-curve toll.
Rightclick over the rightmost eyesurface and choose
isoparms to get curves to snap on. Click and drag the
start of a curve from the eyesurfaces upper "corner".
Rightclick over the surface again to make the isoparms
visible. Click and drag to snap the second point of the
ep-curve on to the profile-curve. Try to make the curve
line up with the isoparm of the eyesurface.

11. Select the curve editing tool and make
the tangent horizontal.

12. Cut the profilecurve with help from the
ep-curve you just created.

13. Now we are going to insert some more knots
on the ep-curve. Go to component mode and
select the editpoints (not cv:s). In this example
we will have 4 spans on the nose-surface,
so insert 3 knots between the two
endpoints, to get 4 spans

14. Repeat the last 4 steps to create curves
from all surface-edges. (see picture)
You will have to split (detatch) the
mouth-surface so that you have
something to build a patch for the
chin and nose. Select an isoparm that
lies in line whit the nose edge and
detach it. Rebuild the surface to match the
number of spans that the nose will have
(in this case 4).

15. To get the curves to follow the tangents of the
connecting surfaces you use "Project tangent"
Make this operation before you insert more
knots on the curve. You can edit the curve
afterwards but dont�t pick the cv:s that
represent the tangent.

Author: sdb1987
Submitted: 2005-09-06 11:24:52 UTC
Tags:
Software: Maya
Views: 68,707
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