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How to patchmodel a head in Maya
How to patchmodel a head in Maya
sdb1987, added 2005-09-06 11:24:52 UTC 68,707 views  Rating:
(1 rating)
Page 5 of 5

30. Conect the curves with the eye and use
project tangent to make it follow the
chin/eye-surface.

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31. Cut the curve

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32. Build the surface with Square
or boundary as shown before.

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33. Cut the profile-curve

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34. Rebuild the surfaces to match th eye

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35. Attatch the surfaces and edit the cv:s.
You can attatch the eye as well
(the same technique as the chin)

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36. Globalstitch and edit cv:s

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37. Use the same technique to build the
surfaces down to the cheek. Group the
surfaces and duplicate the group. Scale the
new group to -1 in X and global stitch the
surfaces together. DONE!

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