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How to patchmodel a head in Maya
How to patchmodel a head in Maya
sdb1987, added 2005-09-06 11:24:52 UTC 68,707 views  Rating:
(1 rating)
Page 3 of 5

16. The last curve you make is the one going
from the eye down to the corner of the mouth,
making it possible to build the chin-surface.
You will have to split the mouth once again.
This time detatch it in the corner. Rebuild the
new surfase to match the lower eye-surface.
If the surface changes to much, pick isoparms
where you want them and make a loft.

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17. Cut the profile-curve by the lip and where the
middlecurve intersects (two cuts)

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18. If you havn�t deleted history in a while, then do it now.
You will now build surfaces using isoparms and curves.
First make sure that you have the same number of
spans in the curves and surfaces that are going to be
the edges of the new surfaces. If not, then rebuild
them. We are going to rebuild the new surfaces
later, but it is always better to have it right
from the beginning. When you are done,
select the edge isoparm of the eye, shit-select the
top-curve, proile-curve and middle-curve. Make a square
or boundary-surface (depending on your Maya-version).
Continue with the lower nose and then the chin.
Pick isoparms as often as you can.

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19. Rebuild the new surfaces to match up
with the other surfaces.

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20. Delete history and edit the tangent cv:s of the nose
so that it can be copied and mirrored. Select the
rightmost cv and copy its Z-value.
Select the cv next to it and past it to its Z-value.

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21. To make a nice chin-surface, connect the eye,
chin and mouth together.

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22. You can now edit the whole surface. For example
smooth it with sculp surface tool.
Try to not edit to close to the mouth or eye.

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