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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2011, 2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 10/12/2010 |
Last Modified: | 12/18/2011 |
File Size: | 2.03 MB |
Bugs (6 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
05/08/2013 | medium | rotation axis mismatch | Pending |
03/22/2013 | high | feets twist attribute doesn't work | Pending |
12/23/2011 | high | Problem with knees when Masternode rotate | Pending |
11/18/2011 | medium | Back leg controller | Closed |
10/24/2010 | low | Error when opening? | Pending |
10/19/2010 | low | R_Knee_Ctrl | Closed |
Bugs
Error when opening?
Status | pending |
---|---|
Priority | low |
Date | 10/24/2010 |
Submitted by | reyrey |
I think this is the error people are having and not being able to open the rig. When ever i open it i get an error with a pop up window, i echoed it. I'm running Maya 2009sp1a.
// Error: MayaASCII file was missing a 'requires' statement, and may not have loaded as expected. //
// Warning: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
Here is the full echo of the rig being opened.
OpenScene;
projectViewer Open; checkForUnknownNodes();
import os as __os
try:
__os.environ['WF_IMF_SGI_MATTE']='1'
except: pass
del __os
getAttr defaultRenderGlobals.outf;
// Result: 7 //
getAttr defaultRenderGlobals.imfkey;
uiRes("m_projectViewer.kOpen");
// Result: Open //
pv_performAction "C:/Users/Big_Boy/Desktop/wolf_rig.ma" "Best Guess";
file -f -typ "mayaAscii" -o "C:/Users/Big_Boy/Desktop/wolf_rig.ma";addRecentFile("C:/Users/Big_Boy/Desktop/wolf_rig.ma", "mayaAscii");
fileCmdCallback;
HfOpenSceneCallback 1;
untitledFileName;
// Result: untitled //
HfGetEqualizerPath;
// Result: C:/Users/Big_Boy/Documents/maya/projects/default/ //
HfGetAttrMapPath;
// Result: C:/Users/Big_Boy/Documents/maya/projects/default/ //
stopIprRendering "";
removeOldSceneUI;
proxyResetOptionVars;
source buildDefaultSceneObjects;
// Result: 1 //
pluginInfo -q -l "ikSpringSolver";
// Result: 1 //
pluginInfo -q -l "stereoCamera";
// Result: 0 //
loadPlugin "stereoCamera";
stereoCameraInitStrings;
from maya.app.stereo import stereoCameraInitStereo
stereoCameraInitStereo.init()
eval "source \"stereoCameraCustomPanelSetup.mel\"; stereoCameraCustomPanelSetup(\"\");";
stereoCameraCreateCallback StereoPanel;
from maya.app.stereo import stereoCameraRig
stereoCameraRig.listRigs()
# Result: [] #
stereoCameraInitCallback StereoPanel;
from maya.app.stereo import stereoCameraUtil
stereoCameraUtil.loadPlugin()
createModelPanelMenu modelPanel1;
createModelPanelMenu modelPanel2;
createModelPanelMenu modelPanel3;
createModelPanelMenu modelPanel4;
buildPanelPopupMenu scriptEditorPanel1;
from maya.app.stereo import stereoCameraUtil
stereoCameraUtil.loadPlugin()
source "stereoCameraCustomPanelSetup.mel"; stereoCameraCustomPanelSetup( "" );
from maya.app.stereo import stereoCameraUtil
stereoCameraUtil.loadPlugin()
from maya.app.stereo import stereoCameraDefaultRig
stereoCameraDefaultRig.registerThisRig()
updatePluginCallback();
// Result: stereoCamera //
// File read in 10 seconds. //
// Error: MayaASCII file was missing a 'requires' statement, and may not have loaded as expected. //
// Maya Mel UI Configuration File.
//
// This script is machine generated. Edit at your own risk.
//
//
global string $gMainPane;
if (`paneLayout -exists $gMainPane`) {
global int $gUseScenePanelConfig;
int $useSceneConfig = $gUseScenePanelConfig;
int $menusOkayInPanels = `optionVar -q allowMenusInPanels`; int $nVisPanes = `paneLayout -q -nvp $gMainPane`;
int $nPanes = 0;
string $editorName;
string $panelName;
string $itemFilterName;
string $panelConfig;
//
// get current state of the UI
//
sceneUIReplacement -update $gMainPane;
$panelName = `sceneUIReplacement -getNextPanel "modelPanel" (localizedPanelLabel("Top View")) `;
if ("" == $panelName) {
if ($useSceneConfig) {
$panelName = `modelPanel -unParent -l (localizedPanelLabel("Top View")) -mbv $menusOkayInPanels `;
$editorName = $panelName;
modelEditor -e
-camera "top"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
}
} else {
$label = `panel -q -label $panelName`;
modelPanel -edit -l (localizedPanelLabel("Top View")) -mbv $menusOkayInPanels $panelName;
$editorName = $panelName;
modelEditor -e
-camera "top"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
if (!$useSceneConfig) {
panel -e -l $label $panelName;
}
}
$panelName = `sceneUIReplacement -getNextPanel "modelPanel" (localizedPanelLabel("Side View")) `;
if ("" == $panelName) {
if ($useSceneConfig) {
$panelName = `modelPanel -unParent -l (localizedPanelLabel("Side View")) -mbv $menusOkayInPanels `;
$editorName = $panelName;
modelEditor -e
-camera "side"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
}
} else {
$label = `panel -q -label $panelName`;
modelPanel -edit -l (localizedPanelLabel("Side View")) -mbv $menusOkayInPanels $panelName;
$editorName = $panelName;
modelEditor -e
-camera "side"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
if (!$useSceneConfig) {
panel -e -l $label $panelName;
}
}
$panelName = `sceneUIReplacement -getNextPanel "modelPanel" (localizedPanelLabel("Front View")) `;
if ("" == $panelName) {
if ($useSceneConfig) {
$panelName = `modelPanel -unParent -l (localizedPanelLabel("Front View")) -mbv $menusOkayInPanels `;
$editorName = $panelName;
modelEditor -e
-camera "front"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
}
} else {
$label = `panel -q -label $panelName`;
modelPanel -edit -l (localizedPanelLabel("Front View")) -mbv $menusOkayInPanels $panelName;
$editorName = $panelName;
modelEditor -e
-camera "front"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "wireframe"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 0
-displayTextures 0
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
-dimensions 1
-handles 1
-pivots 1
-textures 1
-strokes 1
-shadows 0
$editorName;
modelEditor -e -viewSelected 0 $editorName;
if (!$useSceneConfig) {
panel -e -l $label $panelName;
}
}
$panelName = `sceneUIReplacement -getNextPanel "modelPanel" (localizedPanelLabel("Persp View")) `;
if ("" == $panelName) {
if ($useSceneConfig) {
$panelName = `modelPanel -unParent -l (localizedPanelLabel("Persp View")) -mbv $menusOkayInPanels `;
$editorName = $panelName;
modelEditor -e
-camera "persp"
-useInteractiveMode 0
-displayLights "default"
-displayAppearance "smoothShaded"
-activeOnly 0
-wireframeOnShaded 0
-headsUpDisplay 1
-selectionHiliteDisplay 1
-useDefaultMaterial 0
-bufferMode "double"
-twoSidedLighting 1
-backfaceCulling 0
-xray 0
-jointXray 0
-activeComponentsXray 1
-displayTextures 1
-smoothWireframe 0
-lineWidth 1
-textureAnisotropic 0
-textureHilight 1
-textureSampling 2
-textureDisplay "modulate"
-textureMaxSize 4096
-fogging 0
-fogSource "fragment"
-fogMode "linear"
-fogStart 0
-fogEnd 100
-fogDensity 0.1
-fogColor 0.5 0.5 0.5 1
-maxConstantTransparency 1
-rendererName "base_OpenGL_Renderer"
-colorResolution 256 256
-bumpResolution 512 512
-textureCompression 0
-transparencyAlgorithm "frontAndBackCull"
-transpInShadows 0
-cullingOverride "none"
-lowQualityLighting 0
-maximumNumHardwareLights 1
-occlusionCulling 0
-shadingModel 0
-useBaseRenderer 0
-useReducedRenderer 0
-smallObjectCulling 0
-smallObjectThreshold -1
-interactiveDisableShadows 0
-interactiveBackFaceCull 0
-sortTransparent 1
-nurbsCurves 1
-nurbsSurfaces 1
-polymeshes 1
-subdivSurfaces 1
-planes 1
-lights 1
-cameras 1
-controlVertices 1
-hulls 1
-grid 1
-joints 1
-ikHandles 1
-deformers 1
-dynamics 1
-fluids 1
-hairSystems 1
-follicles 1
-nCloths 1
-nParticles 1
-nRigids 1
-dynamicConstraints 1
-locators 1
-manipulators 1
&
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