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The MIT License (MIT)
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Compatibility
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2011, 2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 10/12/2010 |
Last Modified: | 12/18/2011 |
File Size: | 2.03 MB |
Bugs (6 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
05/08/2013 | medium | rotation axis mismatch | Pending |
03/22/2013 | high | feets twist attribute doesn't work | Pending |
12/23/2011 | high | Problem with knees when Masternode rotate | Pending |
11/18/2011 | medium | Back leg controller | Closed |
10/24/2010 | low | Error when opening? | Pending |
10/19/2010 | low | R_Knee_Ctrl | Closed |
Bugs
Back leg controller
Status | closed |
---|---|
Priority | medium |
Date | 11/18/2011 |
Submitted by | Yves Ruprecht |
thx for your rig and its great feautures. I like that I was able to copy paste the keys from one front leg to the other, without having to retouch the splines in the animationgraph. It's great for walkcycles. But somehow it's not working for the backlegcontrollers. I saw I have issues of making a easy backslide in z-axis, since the object axis are not freezed and re-oriented to the world controller. In matter to make a nice backslide of the backlegcontroller, I have to animate the z AND the y-axis. Is it possible for you to fix this problem? Since there are connections, it does not allow me to freeze the controller.
cheers,
Yves
Comments on this bug:
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Niklas Wennersten said almost 13 years ago:
Hello Yves, Thank you for pointing it out, I often stare myself blind at the rigs I'm creating and sometimes fail see the problem from the perspective of an animator. I've added an extra offset control for the left and right hind leg with global orientation. I also kept the previous controls, so your animation shouldn't be affected by updating the rig. Best regards, / Niklas
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