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Compatibility
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2016
Bugs (11 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
05/25/2018 | medium | wl_FREE_Slap_On.mel line 2003: Invalid call to "substitute". Check number and types of arguments expected by the procedure | Pending |
07/13/2016 | low | One Mesh | Pending |
04/13/2016 | high | Mirroring Error (Eye and Knee) | Pending |
03/27/2016 | medium | Can't select geometry | Pending |
02/07/2016 | low | arm scales b | Pending |
02/07/2016 | low | Ascii File | Pending |
06/03/2015 | medium | Foot (not) mirror issue | Pending |
09/11/2014 | low | No object matches name error | Pending |
08/03/2014 | low | Cannot find file | Pending |
11/04/2013 | low | Slap on button does not appear | Closed |
08/25/2013 | low | Icons in shelf linked to authors file hierarchy | Closed |
Bugs
Foot (not) mirror issue
Status | pending |
---|---|
Priority | medium |
Date | 06/03/2015 |
Submitted by | Chris Hooper |
http://www.creativecrash.com/script/slap-on-auto-rigging-for-body-and-face/topics/foot-joints-not-mirrored-correctly
I have found that moving the ankle joint locator from its default/starting/origin location causes this problem. If the ankle is moved by moving the hip or knee, it does not result in this problem; only moving the ankle itself does.
Hope this helps--I really want to have fun using this rigging system.
Comments on this bug:
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badmanjam said about 9 years ago:
Thank you very much for this update! I am working on it right now. If you give me your email address I'll send you the full version for free to say thank you. I'm badmanjam@gmail.com -
Chris Hooper said about 9 years ago:
I forgot to include that I am using the Maya 2014 Student/Educator edition, if that if further helpful. Wow. The full version...but if it has the same bug what am I to do? ;P Haven't played with the system lately, but still have great plans for having fun with it. -
badmanjam said about 9 years ago:
It works fine on the paid for version. I'm fixing the free one now.
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