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The MIT License (MIT)
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Compatibility
-
2016
Bugs (11 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
05/25/2018 | medium | wl_FREE_Slap_On.mel line 2003: Invalid call to "substitute". Check number and types of arguments expected by the procedure | Pending |
07/13/2016 | low | One Mesh | Pending |
04/13/2016 | high | Mirroring Error (Eye and Knee) | Pending |
03/27/2016 | medium | Can't select geometry | Pending |
02/07/2016 | low | arm scales b | Pending |
02/07/2016 | low | Ascii File | Pending |
06/03/2015 | medium | Foot (not) mirror issue | Pending |
09/11/2014 | low | No object matches name error | Pending |
08/03/2014 | low | Cannot find file | Pending |
11/04/2013 | low | Slap on button does not appear | Closed |
08/25/2013 | low | Icons in shelf linked to authors file hierarchy | Closed |
Bugs
One Mesh
Status | pending |
---|---|
Priority | low |
Date | 07/13/2016 |
Submitted by | Clyde Eric |
because the script says that i need to put seperate meshes, like head, upper body, into particular groups.
Comments on this bug:
-
badmanjam said over 8 years ago:
Please break your mesh apart for this rig to work. You can always merge vertices afterwards and have a nice clean character. I do this so that you can have your blendshapes not be full bodies, but just the head. Also, it needs the tongue to do the l blendshape. Eyes are important to have as a seperate mesh anyway, because of the shaders and the way they move -
Clyde Eric said almost 8 years ago:
but merging/combinig head and body after shuffels all skin weights... :/
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