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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

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History

Created:10/02/2013
Last Modified:03/25/2023
File Size: 323 KB

Bugs

Pinned Modules cause issues with saved setups (v1.4.7)

Statusclosed
Prioritymedium
Date09/15/2014
Submitted byEriks Vitolins Eriks Vitolins
Hi there.  I've noticed that pinning modules causes saved setups to load incorrectly.

Looking internally at the setup files, there is no "pinned" status saved, which seems to be the root of the issue.

Suggested Possible solutions:
  • All pinned modlues are unpinned prior to "Save Setup" (my current workflow, not ideal)
  • Pinned status is saved in setup files (more ideal)

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said about 10 years ago:

    This is something I have not run into before. Good find! I agree that the second solution is definitely preferable. I will be looking into this. -Dustin
  • Eriks Vitolins

    Eriks Vitolins said about 10 years ago:

    Thanks! Yeah, pinning is a great feature to have :) -Eriks
  • Eriks Vitolins

    Eriks Vitolins said about 10 years ago:

    A quick little utility to fix any modules which load incorrectly due to this issue. Refine as needed :) # Fix RRM pin bug import maya.cmds as cmds import maya.mel def RRM_fixPinBug(obj): trans = cmds.xform(obj,q=True, r=True, translation=True) maya.mel.eval("RRM_PinProxies(1, 0);") cmds.xform(obj, translation=trans) maya.mel.eval("RRM_PinProxies(0, 1);") obj = cmds.ls( selection=True ) RRM_fixPinBug(obj[0])
  • Dustin Nelson

    Dustin Nelson said about 10 years ago:

    Hi Eriks, I updated the saving of setups so that it not only loads pinned modules correctly, but it also saves and loads pinning information. Let me know if that works, and I will close the bug. Cheers! -Dustin

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