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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
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History

Created:10/02/2013
Last Modified:03/25/2023
File Size: 323 KB

Bugs

Critical: IK Leg bones don't rotate properly 1.8.2 when using Twist Joints

Statuspending
Priorityhigh
Date06/28/2016
Submitted byjohn joe john joe
I'm testing using Maya 2016 and 1.8.2.

I build a leg module. I build SH with that, and the SH joints look good. However the knee IS NOT actually rotating properly. If you look at the knee's orientation, it does not actually bend. It looks like the problem is the Leg_Knee_CurveJnt. If you turn Orientation on for that bone, it doesn't actually rotate it's axis.

The problem has something to do with the Lower leg twist joint creation. Creating the rig without that joint the rig works fine. 

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said about 10 years ago:

    I am not able to reproduce this issue. When I bend the knees in both FK and IK, the orientations of the CurveJnts are updating properly. Both the rotation values and the rotation axes in the viewports look correct. Could you email me your rig? -Dustin
  • john joe

    john joe said about 10 years ago:

    Rig sent. Thanks!

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